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  • HTML5 | JS | Win8
  • Unreal Engine
    • Adventure Noir
    • Creating weapon & ammo vehicle pickups
      • Custom Vehicle Pickup Factory – Part 1
      • Custom Vehicle Pickup Factory – Part 2
      • How to place the Pickup Factory in your level
      • Allowing your vehicle to acquire pickups
    • Mega Man 2 Remake
      • Blocking Out Bubble Man’s Level
    • [TUTORIAL] Crafting a modular camera system
    • [TUTORIAL] Setting up the Mega Man 2 camera and control system
      • Changing the .ini files
      • Creating the .GameInfo class
      • Creating the PlayerController class
      • Creating the side scrolling camera
      • Creating a new Pawn
    • [TUTORIAL] Third person + over the shoulder (GoW) style camera
      • Creating the classes
      • Changing the .ini files
  • XNA | Win Phone 8
  • C++ / DirectX 11

Dave Voyles

Tech Evangelist at Microsoft | Game Dev | Author

Game Dev

Getting started with game development – Construct2

My next game will be made with Unreal Engine 4

Former 2d shooter sample, now working as a C++ / DirectX 11 sample

Super Rawr-Type Redux is released for the browser

A better way of object pooling with impact.js (HTML5)

Super Rawr-Type is finally released for the browser!

Adding touch controls for Windows 8

Object pooling in ImpactJS: Not as useful as I initially thought

Object pooling for bullets now working 100%

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