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HTML5 | JS | Win8
Unreal Engine
Adventure Noir
Creating weapon & ammo vehicle pickups
Custom Vehicle Pickup Factory – Part 1
Custom Vehicle Pickup Factory – Part 2
How to place the Pickup Factory in your level
Allowing your vehicle to acquire pickups
Mega Man 2 Remake
Blocking Out Bubble Man’s Level
[TUTORIAL] Crafting a modular camera system
[TUTORIAL] Setting up the Mega Man 2 camera and control system
Changing the .ini files
Creating the .GameInfo class
Creating the PlayerController class
Creating the side scrolling camera
Creating a new Pawn
[TUTORIAL] Third person + over the shoulder (GoW) style camera
Creating the classes
Changing the .ini files
XNA | Win Phone 8
C++ / DirectX 11
Dave Voyles
Tech Evangelist at Microsoft | Game Dev | Author
Game Dev
Getting started with game development – Construct2
My next game will be made with Unreal Engine 4
Former 2d shooter sample, now working as a C++ / DirectX 11 sample
Super Rawr-Type Redux is released for the browser
A better way of object pooling with impact.js (HTML5)
Super Rawr-Type is finally released for the browser!
Adding touch controls for Windows 8
Object pooling in ImpactJS: Not as useful as I initially thought
Object pooling for bullets now working 100%
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