Search for:
Menu
Skip to content
Home
Books
Blog
Résumé
Professional Work
HTML5 | JS | Win8
Unreal Engine
Adventure Noir
Creating weapon & ammo vehicle pickups
Custom Vehicle Pickup Factory – Part 1
Custom Vehicle Pickup Factory – Part 2
How to place the Pickup Factory in your level
Allowing your vehicle to acquire pickups
Mega Man 2 Remake
Blocking Out Bubble Man’s Level
[TUTORIAL] Crafting a modular camera system
[TUTORIAL] Setting up the Mega Man 2 camera and control system
Changing the .ini files
Creating the .GameInfo class
Creating the PlayerController class
Creating the side scrolling camera
Creating a new Pawn
[TUTORIAL] Third person + over the shoulder (GoW) style camera
Creating the classes
Changing the .ini files
XNA | Win Phone 8
C++ / DirectX 11
Dave Voyles
Tech Evangelist at Microsoft | Game Dev | Author
Game Dev
Creating the random enemy spawner, improving performance
Object pooling optimizations – not so much [yet]
Performance improvements and porting Super Rawr-Type to Win8
Video update of my 2D shmup using the JavaScript framework Impact.js
Comparing the Impact and XNA gaming frameworks
My book, UnrealScript Game Programming Cookbook has been published!
[Tutorial] Playing sound effects through Windows Phone 8
[Tutorial] Design Time Data + Passing Data Across Pages (WP8)
Global Game Jam 2013 Post Mortem
Post navigation
←
Older posts
Newer posts
→
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here:
Cookie Policy
Subscribe
Subscribed
Dave Voyles
Join 26 other subscribers
Sign me up
Already have a WordPress.com account?
Log in now.
Dave Voyles
Customize
Subscribe
Subscribed
Sign up
Log in
Report this content
View site in Reader
Manage subscriptions
Collapse this bar
Loading Comments...
Write a Comment...
Email (Required)
Name (Required)
Website