So it’s been a long time coming, but my first Xbox Live Indie Game, Piz-ong, finally appeared on Xbox Live this morning.
It took me a few attempts to get it through peer review, and it was always for something silly, like forgetting an “if”statement for the trial mode (which I later found out from James Silva that you don’t even need, as the game automatically prompts for the trial to tend after 7 minutes).
Thank you to everyone who has helped me along the way. XLIG had, and in many cases still does, have a vibrant and helpful community. What began as a project that I started on a whim through the ushering of George Clingerman and Michael Neel, turned into
a lesson in both C# and XNA.
I’d love to list everyone on here who has helped, but it is far too extensive. Take a look back in my development blog to see in greater detail who has really stood out. Moreover, I’ve written down some lessons learned along the way too. Also, be sure to check out DJ Cutman (@DJCutman)’s website, as he did the great soundtrack.
Is it the greatest game ever made? Perha….hell no. It’s a lesson in C# though, and I’ve learned quite a bit along the way. It’s extremely simple, and I wanted to start small before doing it all from scratch with everyone I’ve learned. I’m considering re-doing it and adding a ton of features in the future, as well as writing it all in MonoGame so that it is cross platform, but I’ll need a bit of time to get that one.
You can find Piz-ong on the XBLIG marketplace for 80 MSP ($1). Alternatively, you can purchase it directly from this link, which will be added to your Xbox Live account when you get home.